·
All modes:
o Turn
on and off by short click
o Mode
memory in all cases (restore last mode after turning off and on)
o Ramping
by holding switch while on
o Ramping
reverses direction when initiated if it has been less than 3 seconds since the
last ramp
o Smart
momentary from off (short click latches on, long press is momentary)
o Shortcut
to primary level from on by double click
§ If
UV is enabled, a repeated double click will shortcut to UV. From UV, a double
click will go back to primary
§ In
UV mode, press and hold will make the UV strobe while held. May help to make
fluorescing objects stand out
o Shortcut
to max by click-press
§ If
level is currently max, shortcut to min instead
§ If
primary level is set to max, shortcut to min instead
§ If
held down for an extended time after click press, only do momentary maximum
(restore previous brightness (or strobe/color mode) once switch is released)
§ Available
from off as well (double click from off to latch on in max, click press from
off to go to max in momentary mode)
o If
inactivity timer is enabled, jump to a low white level after 15 minutes of
inactivity
§ Any
press while in the timeout state restores the previous state
§ Works
from any mode (including colors and strobes) except the two red safety flashers,
the three color beacons, and any white strobes slower than 4Hz (since these
modes are likely to be used long-term without user interaction)
o State
of light is stored in EEPROM and restored upon power up, enabling use in lights
that have both a momentary switch and a power switch
·
White mode:
o Ramping
adjusts brightness on logarithmic profile
o If
dim to red is enabled, minimum level is replaced by dim red
o Ramping
pauses on min and max before reversing
·
Strobe mode:
o Accessed
by triple click
o Ramping
adjusts strobe speed continuously, ranging from 0.25-60Hz
o Triple
click while in strobe is a shortcut to stunner mode
·
Color mode:
o Accessed
by click-click-press
o Continuous
color mix:
§ Ramping
gradually fades between colors so that any color on the spectrum can be chosen
§ Pauses
on solid red, green, and blue to help select them
o Low
red: low brightness solid red output. Only available if dim to red is disabled
o Stunner:
randomized strobe that uses all colors
o Auto
fade: continuously fades through all possible color mixes
o Flasher:
triple-blink safety flasher using red
o Flasher
2: higher-visibility safety flasher pattern using red
o Red
flash, green flash, blue flash: simple 0.5Hz beacons in three colors
o Police:
alternating blue and white to mimic police lights
o Fire:
simulates flickering firelight by calculating randomized output levels for a
mix of red, green, and white
o All
low: turns on all four colors at minimum brightness so the LED can be observed
directly
o Lava
lamp: a smooth-fading randomized output mode that provides interesting
background lighting
o Lightning:
simulates lightning strikes using a mix of blue and white, with randomized time
between strikes and randomized duration and brightness of strikes
·
Flourish mode:
o A
special color mode not included in the normal set
o Activated
by entering the color command (click-click-press) while already in a color mode
o Performs
a fun-looking sweep through colors that lasts about 2 seconds and returns to
standby
o Light
is stuck in this mode once activated, exited by double click or click-press
(shortcuts to white modes)
·
Configuration menu:
o Accessed
by quadruple-click
o Set
up options for light behavior. Click to cycle to next option, hold switch until
green LED flashes to activate item
o If
all items are cycled through, the menu exits and returns to normal without
taking any action
o Item
1: beacon
§ Indicated
by single short red blink
§ Enables
or disables the locator beacon (flashes red every 4 seconds while in standby to
help find the light in the dark)
o Item
2: tactical
§ Indicated
by single long blink
§ When
activated, puts light into a momentary-only mode using whatever output
(including strobes and color) was active before entering the config menu
§ Can
only be disabled by power cycling the light
o Item
3: lockout
§ Indicated
by quick fade from bright to dim
§ When
activated, the next time the light is turned off, it will be locked out. The
light can then only be turned on by triple-clicking the switch.
§ Used
to avoid accidental activation when the light is not in use but may have the
switch bumped inadvertently
o Item
4: auto dim
§ Indicated
by white med > white low if currently disabled
§ Indicated
by white low > white med if currently enabled (the light is showing what
will happen if the menu item is activated—getting dimmer if you are about to
turn on the feature, getting brighter if you are about to turn it off)
§ If
enabled, the light will drop to a low white level after 15 minutes of
inactivity
o Item
5: set primary
§ Indicated
by quick double blink on white (looks like the double click associated with the
primary level)
§ When
activated, the primary level is changed to the brightness level that was active
before entering the config menu
§ Primary
level is stored in EEPROM permanently until changed in config menu again
§ Primary
can only be set to a white brightness, not color or strobe modes
o Item
6: loaner mode
§ Indicated
by a high-med-high-med-high pattern
§ When
activated, the light is locked in its current mode and brightness (including
colors and strobes), but smart momentary and latching on still function
§ Simplifies
the UI to a single mode, useful for when the light needs to be lent to another
user who doesn’t need other modes and doesn’t know how to use them
§ Disabled
by power cycling
o Item
7: dim to red
§ Indicated
by a quick fading pattern from bright white down to low red
§ Enables
or disables the dim to red feature
§ If
dim to red is enabled, the low red color mode will be removed from the list
o Item
8: powerup
§ Indicated
by a quick fading pattern from dim to bright white
§ Enables
or disables the feature to restore last mode upon power up
§ Should
be enabled in lights with both a momentary switch and a power switch, but may
be disabled in lights with momentary only if inadvertent power interruptions
are expected
o Item
9: set momentary max
§ Indicated
by short blink then long blink on white (looks like the click-press associated
with maximum)
§ When
activated, any use of momentary (holding switch from off) will output maximum
brightness instead of the last-used brightness or mode. Previous brightness or
mode is still remembered
o Item
10: burst mode
§ Indicated
by high > medium-high > medium if currently disabled
§ Indicated
by medium > medium-high > high if currently enabled (the light is showing
what will happen if the menu item is activated—getting dimmer if you are about
to turn on the feature, getting brighter if you are about to turn it off)
§ If
activated, any time the light is turned on in white at a power level above 66%
current, the output will gradually reduce output until it reaches 66% over the
course of 10 seconds. This helps save power and is usually not noticeable to
the user.
§ Does
not affect use in momentary mode, only when latched on
o Item
11: enable UV
§ Indicated
by blue med > blue low if currently enabled
§ Indicated
by blue low > blue med if currently disabled (the light is showing what will
happen if the menu item is activated—getting dimmer if you are about to turn
off the feature, getting brighter if you are about to turn it on)
§ Simply
enables the UV mode. Included in the menu so that MELD can be used easily in
lights without UV hardware by disabling the feature
o Item
12: enable colors
§ Indicated
by red > green > blue pattern
§ Enables
or disables all color modes
§ If
color modes are disabled, locator beacon and battery check mode will use only
the white output
o Item
13: high CRI
§ Indicated
by turning on white, red, green, and blue together
§ An
experimental operating mode that mixes in a small amount of red, green, and
blue into the normal white operating mode. May improve color rendering
§ Only
works well in lights with excellent color mixing
·
Battery check:
o Accessed
by click-click-click-press
o Stays
active and continuously updates measurement as long as switch is held
o Measures
battery voltage and reports it in blinks – blue blink for values and a long
green blink for the decimal place
o Examples:
§ Battery
is 3.2V
§ Blue
flashes three times
§ Green
long flashes once
§ Blue
flashes two times
§ 2
second wait before repeating
§ Battery
is 4.0V
§ Blue
flashes four times
§ Green
long flashes once
§ 2
second wait before repeating
The beam not good for color. The transmittance of LED outside metric for cone observance.
ReplyDeleteSay what?
DeleteHi Everett,
ReplyDeleteCan you please email me: calm_one(AT)hotmail.com
I want to follow up on your UAV project, regarding the optical sensor. I need to track displacement by non-contact means in an industrial application. I had the "mouse" idea, but need to be further from the surface (say 50mm). You have given me hope that this might be able to work further off the surface than a typical mouse.
Regards,
Kingsley